Foundation Phase

More To Maths

By using the familiar LEGO® brick coupled with real life understanding, your pupils will feel encouraged and motivated to think, write and speak freely about maths.  Through the activities, that are defined by the latest National Curriculum standards, pupils help the two characters Max and Mia to solve problems within four real life themes, and the collaborative experience that there is more to maths than facts.

Key learning values:

By connecting pupil enjoyment with success, MoreToMaths builds a positive attitude and establishes confidence in understanding how to solve mathematical problems.

This familiar and hands-on tool will give your students the confidence they need to overcome difficulties, persevere through challenges and establish enthusiasm towards the subject of maths.


The easy to use activities guide pupils to collaboratively read, write, identify and discuss how to solve maths problems.


We tick your boxes

Digital Competency Framework



Identity, Image and Reputation

Recognise that actions have consequences and identify simple rules to keep them safe (offline and online)

Health and Wellbeing

Use digital devices and media with care

Operate digital devices and media with increasing accuracy and independence

Acknowledge age restrictions and suitability of digital media and devices

Children talk about the advantages and disadvantages of digital media in their lives and the lives of others, such as environmental, physical and mental wellbeing.

Digital Rights, Licensing and Ownership

Add name and date to work they have created and give reasons why this is important e.g. type first name and surname, add a date to pieces of work and orally provide reasons for doing so.


Planning, Sourcing and Searching

Identify some success criteria in response to questions

Plan how to complete a task in relation to identified success criteria.

Use keywords to search for specific information to solve a problem.


Learners will organise a range of text, image, sound, animation and video for selected purposes.


Evaluating and Improving

Describe in response to questions some of what has been done in the task

Identify what worked/went well and what didn’t, giving some of the reasons for their choices/thoughts/opinions e.g. spot mistakes and use editing tools to improve work.

Interacting and Collaborating


Talk about different forms of online communication

Sorting and Sharing

With support, save work using an appropriate file name e.g. child’s name and simple title

Use an icon to open a saved file.

Data and Computational Thinking

Problem solving and Modelling

Control digital devices by giving them instructions.

Explain to others how a designed solution works e.g.  explain a design for a simple playground game and test, correcting any issues that arise.

Predict the behaviour of simple sequences of instructions

Create a simple solution that tests an idea e.g. test a solution to a simple problem and predict what would happen if it went wrong such as the sequence of waking up to go to school.

Data and Information Literacy

Gather data using objects.

Collect and organise data into groups e.g. gather data by voting or sorting and represent in pictures, objects or drawings.

Record data collected in a variety of suitable formats e.g. lists, tables, block graphs and pictograms.

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