Schools

We run a variety of workshops designed for schools from Reception to KS4, these can be tailored to meet specific learning objectives whilst the students are taught to build, program and develop in a self-directed, creative and collaborative way.

Tech Machines (Foundation Phase)

Tech Machines is designed to develop fine motor skills andfor exploring machines and engineering skills.  An ideal introduction to science and technology, this includes screwdrivers and integrated screws, as well as lots of versatile elements such as reels, hooks and scoops. The session encourages thinking, communication and listening skills.

Exploring technology and design through emerging engineering skillsKey learning values:

  • Investigating functions of machines
  • Communicating ideas and plans and listening to others also
  • Exploring social roles and responsibilities
  • Investigating problem solving
  • Developing increasingly complex fine motor skills

Simply Machines (Foundation Phase)

The Simple Machines sessions are an excellent solution for introducing students to key simple machines concepts while building concepts such as gears, pulleys, levers, wheels and axels through observation, teamwork and communication skills. The students will discover basic physical science reasoning, prediction and critical thinking.

Key learning values:

    • observing and investigating simple machines: gears, wheels and axles, leversand pulleys
    • following a design brief as part of the engineering design process
    • investigating and working through observations, reasoning, predicting, reflecting and critical thinking

 

 

MoreToMaths (Foundation Phase) 

By using the familiar LEGO® brick coupled with real life understanding, your pupils will feel encouraged and motivated to think, write and speak freely about maths.  Through the activities, that are defined by the latest National Curriculum standards, pupils help the two characters Max and Mia to solve problems within four real life themes, and the collaborative experience that there is more to maths than facts.

By connecting pupil enjoyment with success, MoreToMaths builds a positive attitude and establishes confidence in understanding how to solve mathematical problems.

This familiar and hands-on tool will give your students the confidence they need to overcome difficulties, persevere through challenges and establish enthusiasm towards the subject of maths.

The easy to use activities guide pupils to collaboratively read, write, identify and discuss how to solve maths problems.

Story Starter (Foundation Phase & Key stage 2) 

LEGO® Education StoryStarter is the helping hand that kick-starts pupils’ creativity and boosts their reading, writing, speaking and listening skills at Key Stages 1 and 2.  Pupils work together to create and build stories with LEGO bricks and figures, then use the unique Story Visualizer Software to visualise, write and communicate their work.

StoryStarter is a hands-on tool that also inspires students to collaborate while creating and communicating their stories. It is an innovative way of teaching a wide range of essential skills, including:

  • Literacy skills, improving writing, language and reading abilities.
  • Communication skills, including speaking, listening and presentation capabilities.
  • Collaboration skills and pupils' ability to work in teams.
  • Comprehension skills and enabling pupils to compose new stories or analyse existing ones.
  • Integrating the use of digital tools via the unique Story Visualizer Software.

 WeDo (Key Stage 2) 

LEGO® Education WeDo is a fantastic, simple-to-use cross-curricular tool that enables students to learn, construct and then bring their models to life using intuitive drag-and-drop software. The sessions are an ideal for primary classes and can be applied to language and literacy, maths and various engineering, design and technology-based subjects. At the same time students will develop and improve different communication, collaboration and team-building skills.

Key learning values:

  • designing and making
  • brainstorm to find creative alternative solutions
  • learn to communicate, share ideas and work together        
  • using the software to program and enhance models

 

WeDo 2.0 (Key stage 2) **NEW**

With WeDo2.0 your KS2 pupils  can gain a deeper insight into science and computing, our workshops are engaging and high impact sessions.  The hands-on tools encourage students to get involved in science  exploration by asking questions, analysing data and communication their findings.

The sessions cover real science practices linked to the National Curriculum, including gathering evidence, carrying out investigations and designing prototypes.  WeDo 2.0 features wireless technology, a built in documentation tool along with a programable SmartHub, enhanced motors and sensors and an all-new line up of LEGO® elements.  

 

 

Machines and Mechanisms (Key stage 2)

Helping students deepen their understanding of how forces affect motion and explore concepts of energy. As they gain experience, students can build more complex mechanisms and use them to make accurate observations, measurements and records; and even design their own solutions. These workshops are designed to teach a variety of STEM targets from simple to advanced levels throughout secondary school grades.

Key learning values

  • building and exploring real life machines and mechanisms
  • investigating powered machines with motors
  • using plastic sheets for calibration and capturing wind exploring gearing mechanisms with the assorted gear wheels

 

 

Mindstorms (Key stage 3 - 4+)

The exciting LEGO® MINDSTORMS sessions enable students to build, program and test their solutions based on real-life robotics technology. It contains the EV3 Intelligent Brick, a powerful small computer that makes it possible to control motors and collect sensor feedback, as well as providing programming and data logging. Students are encouraged to brainstorm in order to find creative solutions to problems and then develop them through a process of selecting, building, testing and evaluating them.  This is also an excellent way of getting students to talk to each other and co-operate as well as giving them hands on experience with an array of sensors, motors and intelligent units. Robotics is an exciting way to bring science, technology, engineering and mathematics to a classroom, inspiring our future engineers!

Key learning values:

  • design and build programmable robots using motors sensors, gears, wheels, axles and other technical components.
  • understand and interpret two-dimensional drawings to create three-dimensional models
  • build, test, troubleshoot and revise designs to improve robot performance
  • gain practical, hands-on experience using mathematical concepts such as estimating and measuring distance, time and speed
  • communicate effectively using scientific and technical language